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Immortal Bloodlines - Mobile Legends Contest

I wanted to use Bismuth as my main design reference and inspiration across all the characters. It was tricky at first, the square-ish blocky crystal structure kept fighting against the dynamism I wanted the designs to have. So I pulled little elements out of a bunch of reference pics and lifted shapes from them rather than trying to force the whole crystal form to flow. There were some interesting interaction with a key and Bismuth from the reference which ended up being the direction for one of Franco's weapon.

For the theme side of things, I leaned into the idea that these heroes are basically top-rank demon lord pillars. Then I tied that into prison/confinement imagery, working off the line "immortality is a curse; no one can truly die." My read on that was: if you can't die, you're not free — you're trapped. So immortality becomes less of a blessing and more like being chained.